Submerged_
January 7th, 2019 – January 21st, 2019
Project Overview
It had been a few months since I had worked on a big game-related project, so I wanted to change that. I set a goal for myself that I would create a game in two weeks to see what I was capable of. This project shows as a testament of my current game development abilities.
The Details
Engine: Unity
Recommended Specifications: GTX 970, 2GB of RAM, and a quad core CPU. (These are just rough estimates!)
Estimated Playtime: 12-25 minutes
Development Time: 2 weeks
Content created: Programming, Level Design, Writing and Storytelling, Player Controller, Cinematics and Cinematography, Scene Lighting and Post-Processing, Game Mechanics, Dialogue System, and… the Power Cube Spinning Animation
Controller Support: Keyboard and Mouse, Gamepad
Credits & Assets Used
- Unity Technologies – Game Engine, Standard Assets Package, Cinemachine, TextMeshPro, HDRP, Post-Processing Stack V2
- Jacob Grimm – Puzzle Design Consultant
- Universal Sound FX by Imphenzia – Sound Effects
- Space Suit Girl by Kalagaan – Main Character 3D Model
- Realistic Furniture And Interior Props Pack by Sevastian Marevoy – Furniture Assets
- Sci-Fi Heavy Station Kit base by DotTeam – Environment Assets
- Sci-Fi Heavy Station Kit hangars by DotTeam – Environment Assets
- Rewired by Guavaman Enterprises – Input Manager
- UMotion Pro by Soxware Interactive – In-editor Brief Animation Editing
- 8 Free Ocean HDRI’s Pack by AntwanFX – Scene HDRI
- Fixed Interpolation Code – Physics Smoothing Code
- Shark by Mark Mons – Shark Asset
- Red Button by 늑대머리 – Red Button Asset (The Blue Button was a custom alteration)
- Courier Prime Font – Primary Game Font
- Writer Duet – Screenwriting Software